*FINAL Update*
Whew!
It's been an awesome journey for me and I am so happy to finish!
I haven't posted and updated for a while because I got busy with things so I am going to fast forward and show the final gameres model..
I've skipped the retopo, UV, bake, texture, rig, pose, render part! whoa that's a lot. It's nothing really fancy and exciting so don't mind it. heehee!
without further adieu [and babble]
here are the final shots of my beast model named "Maw"
poster |
marmoset render |
poster render |
poster wire |
profiles render |
profiles wire |
maps used |
for those who would like to see my polycount thread for this, it's here--- http://www.polycount.com/forum/showthread.php?t=102499&page=2
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Update 11.0
[8.28.2012]
Whew! Been a while but I have been really working on it.. just not overly. Guess I'm still a noob in terms of time management.
I'm actually doing retopo now, but here is the "final" sculpt.
The quotations stand for--err, an imperative decision to call it final. There are still things I wanted to improve on but lack the time to do so.. anyway, enough babble, and here it is..
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Update 10.0
[8.18.2012]
Alas! Mixamo extended the deadline! Super Thank you! Thank God! hehehe
So here is the updated zbrush sculpt with armors.. I think there are a very few parts that are still missing but we'll see!
next will be detailing these parts!
Let's get it on!!!
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Update 9.0
[8.17.2012]
Finally! with armors! :)) they're still base meshes but atleast all I have to do is sculpt them now. :D I have a feeling that I won't make it to the deadline again buttt, it's too early to give up.. actually, it's not an option! :P
here are the version with armors. :)
Silhouette
Early progress with armors...
Update 8.0
[8.16.2012]
I started doing additional forms like wrinkles, scars, wounds, etc.. I didn't touch the hands and feet yet coz i'll still refine them later.
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Update 7.0
[8.15.2012]
more refining for the proportions and anatomy...
here I thought that the legs were too short so I lengthened them..
here is the latest iteration for my anatomy pass.. with my current skill, I can't get it to the level that I was trying to get it too. So I'll just accept that and move on, I'll just continue practicing!
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Update 6.0
[8.9.2012]
..still working out the form.. figuring out the anatomy. Its fun but I gotta nail this asap! haha
Update 5.0
[8.5.2012]
oh, well. it's been a while. I am having a hard time continuing where I left off because of other activities that I need to do (Work on the first list).
... I was able to touch up on my sculpt today, and here is what I got so far-- still working out the anatomy. Gotta nail this asap!
Update 4.0
[7.31.2012]
I realized how bad the form was, mostly when you look at the side view. I haven't really figured out the correct form but here i'm iterating on it... hopefully getting closer to the most correct one. :D
1st pass:
2nd pass: decreased the size of the deltoids, adjusted the shape of the lats.
3rd pass: the 1st column is the form from the 2nd pass, the next columns show other adjustments I did. I'm not sure if his legs look better straight than bent, or his upper body should lean forward or what.
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Update 3.0
[7.29.2012]
I did a Zsketch just to have an idea of how my character concept could translate in 3D.
..and here I'm trying to nail down the anatomy. I'm gonna add in the details after it is worked out.
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Update 2.0
[7.24.2012]
I decided to step back and redo some sketches.
This will be close to the final concept, in consideration of the revisions that will come
from crits', comments and suggestions. :)
here is the mood board as well.
...and the concept sketch. The revisions will just be addressed in 3D.
:D
Update 1.0
[7.19.2012]
So I finally had some time to fiddle with Zbrush, and here are what I got so far.
nothing final or anywhere near final.
;)
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So I am trying to join this month's Mixamo contest, and I decided to do the "Beast" archetype.
here are some preliminary concept sketches... sorry for the poor quality, I did not have a scanner or a better camera. XD
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